Approaches to Educational Technology Lesson in Glance DIVISIONS — Educational technology includes, mainly three approaches- — Hardware Approach — Software Approach — System Approach Hardware Approach Hardware Approach has physical science and applied engineering as its basis. Hardware approach in education is the view of Finn and his colleagues. Hardware Approach has mechanised the whole teaching-learning process. Hardware Approach adopts a Product-oriented Approach. Hardware technology has the potential to hand over the educational benefits to the mass with greater ease and economy. Software Approach — In software approach, the basis of all thinking and working is behavioural science and psychology of learning ,that is its origin is in Behavioral Sciences and the applied aspects of Psy...
Introduction: Audio visual material must be seen in their relationship to teaching as a whole and to the learning process as a whole, until the teacher understands the relationship between audio visual material and teaching learning process. Audio visual materials are produced, distributed and used as planned components of educational programs. It helps the process of learning that is motivation, classification and stimulation. A.v. aids are multisensory materials which motivate and stimulate the individual. It makes dynamic learning experience more concrete realistic and clarity. It provides significant gains in thinking and reasoning. Audio visual aids are sensitive tools used in teaching and as avenues for learning. These are planned educational materials that appeal to the senses of the people and quicken learning facilities for clear understanding. Definitions: 1. According to Kinder S. James: Audio visual aids are any device which can be used to make the learning experience m...
PLATO ( Programmed Logic for Automatic Teaching Operations ) [1] [2] was the first generalized computer assisted instruction system. Starting in 1960, it ran on the University of Illinois ' ILLIAC I computer. By the late 1970s, it supported several thousand graphics terminals distributed worldwide, running on nearly a dozen different networked mainframe computers . Many modern concepts in multi-user computing were developed on PLATO, including forums, message boards, online testing, e-mail , chat rooms, picture languages , instant messaging , remote screen sharing , and multiplayer games . PLATO was designed and built by the University of Illinois and functioned for four decades, offering coursework (elementary through university) to UIUC students, local schools, and other universities. Rights to market PLATO as a commercial product were licensed by Control Data Corporation (CDC), the manufacturer on whose mainframe computers the PLATO IV system was built. CDC Presid...
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